![]() ![]() () (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainScene.cs:916) ( scene, System.Boolean& loadRequested, System.Boolean& unLoadRequested, Gaia.LoadState& loadState, System.Boolean isImpostor, System.Boolean bypassTreshold) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainScene.cs:617) The following scene GameObjects were found: (Did you spawn new GameObjects from OnDestroy?) Some objects were not cleaned up when closing the scene. Other random errors I get depending on the mood of Gaia and unity is as follows: I'm not using the WaitForTerrainLoad as I have my own solution, but the error still happens whether that component is there or not. () (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainLoaderManager.cs:639)īefore it's asked, yes, I do have the floating point fix on the player, as well as a terrain loader set to runtime always. (System.Boolean forceUnload) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainLoaderManager.cs:1277) (System.Boolean forceSceneRemove) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainScene.cs:107) (`1 referenceList, Gaia.LoadState& loadState, System.Boolean& loadRequested, System.Boolean& unLoadRequested, System.Boolean isImpostor) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainScene.cs:234) ( scene, System.Boolean& loadRequested, System.Boolean& unLoadRequested, Gaia.LoadState& loadState, System.Boolean isImpostor, System.Boolean bypassTreshold) (at Assets/Procedural Worlds/Gaia/Scripts/MultiTerrainSystem/TerrainScene.cs:654) NullReferenceException: Object reference not set to an instance of an object Add a player to the scene, press play, and from there on out, I get this error: When I make a new scene, and make 4x4 1024 tile map using floating point fix and splitting the tiles into scenes, everything is fine. ![]() Sometimes (only happened once so far fingers crossed), it will stack my terrains on top of each other. Other times it doesn't load the terrains at all. Other times, with no change in settings or the scene mind you, it will load the imposters and regular terrains on top of each other (see image). Sometimes it will load my terrains perfectly fine. It really depends on when I press play what it feels like. I'm 99.99% sure I have the loaders set up correctly, as everything loads, sometimes. I'm not sure if this is a bug, or what's going on, but the terrain loader consistently has been throwing NullReferenceException errors, for no apparent reason whatsoever. ![]()
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