This build by default loads into a debug screen, letting you choose whether you want to "Enable proper menu flow" or not. Rdpack -d Simpsons_Wii.dlf -v Simpsons_Wii_Moments.rpfĬall setndenv DvdRoot L:\SimpsonsBranches\Alpha\Wii_Release\ \Ĭall setndenv DvdRoot L:/SimpsonsBranches/Alpha/Wii_MomentsĬall %REVOLUTION_SDK_ROOT%\X86\bin\setcountrycode usĬall %REVOLUTION_SDK_ROOT%\X86\bin\setsmem2size 64 Mkdir l:\SimpsonsBranches\Alpha\Wii_MomentsĬopy l:\SimpsonsBranches\Alpha\Wii_Release\envs\wm* envs\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\Graphics\* Graphics\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\GUIMenu\* GUIMenu\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\HomeButton\* HomeButton\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\misc\* misc\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\misc\menu\* misc\menu\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\sounds\GmSnd.asrbe sounds\Ĭopy l:\SimpsonsBranches\Alpha\Wii_Release\Simpsons_Wii.elf. P4 -p PerforceArt:1666 sync "//depot/Project_Art/SimpsonsBranches/Alpha/Wii_Release/." If not '%build_rpf_choice%'='y' goto PACK Is there any way to correct this? Thank you.Set /p build_rpf_choice=Get latest from Perforce ? Hello, I have been trying to import the terrain models into blender using your incredible guide, and a lot of them work when applying the included color palettes, however, some appear to not work this way and come up with the wrong color when applying any of the palettes. Still have to figure out the animations including the various mouth states they use when the characters speak (5) Extract the texture - File>Export and choose the desired format Or just use windows search function in build folder to find *.txd files Usually, its stored somewhere in this directory build/PS3/ntsc_en/assets_rws/./texture_dictionary txd file in the extracted folder after using QuickBMS previously. (4) Run Noesis and go to File>Open File, and find a. (3) Move script into Noesis plugins python directoryĬ:\Users\\Downloads\noesisv4464\plugins\python TexList.append(NoeTexture(texName, imgWidth, imgHeight, data, texFmt)) Print(imgWidth, "x", imgHeight, "-", hex(imgFmt), "\n")ĭata = rapi.imageDecodeRaw(untwid, imgWidth, imgHeight, "b8g8r8a8")ĭata = rapi.imageDecodeRaw(untwid, imgWidth, imgHeight, "p8a8") TexName = noeStrFromBytes(bs.readBytes(16)) Handle = noesis.register("The Simpsons game ", ".txd") (2) Download Simpsons txd script for Noesis - "tex_TheSimpsonsGame_PS3_txd.py"ĭirect download, most be logged in to download So, File > Import > Simpsons Game (.rws,dff) Now the option to import simpsons models should be added to blenders import options Press Alt+O to open a script and choose 'io_import_simpson_game.py' (downloaded from Github) Open blender, go to 'Scripting' workplace Go to "build" folder, and search for files that have extensions '.' or '.' which will be the model file (3) Asks you to choose a folder to dump the extracted files in.Īfter those steps, you are left with usually 2 folders "assets" and "build". str file in simpsons game folder (which possibly contains the model you want) (1) Asks you to find "simpsons_str.bms" script file Simpsons-Game-PS3-Blender-Plugin (Python script for blender) **this will be at the bottom of the QuickBMS page** or heres the direct linkĪ/bms/simpsons_str.bms Simpsons_str.bms (quickbms script to extract from simpsons.
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